Tuesday 13 November 2007

Second Life

Second Life:

Second Life, is an internet-based virtual world, launched in 2003, and was developed by linden research. Second Life is one of several virtual worlds that have been inspired by the cyberpunk literary movement, and particularly by Neal Stephenson's novel Snow Crash. The stated goal of Linden Lab is to create a world like the Metaverse described by Stephenson, a user-defined world in which people can interact, play, do business, and otherwise communicate.Second Life's virtual currency is the Linden Dollar (Linden, or L$) and is exchangeable for real world currencies in a marketplace consisting of residents, Linden Lab and real life companies.

Join a burgeoning new online society, shaped entirely by its residents. Here you can be or do anything. Explore an ever-changing 3D landscape. Meet new and exciting people. Create a masterpiece - or an empire. Second Life is yours - to imagine, invent, and inhabit.

Explore a boundless world of surprise and adventure.
Create anything you can imagine.
Connect with new and exciting people.
Compete for fame, fortune, or victory.

Whatever your goals, whatever you choose to do, your Second Life starts now.

http://lindenlab.com/

Second life has many different things inside it virtual world. good and bad, above shows one of the aspects of the game which is frowned apon.http://en.wikipedia.org/wiki/Second_Life



Linden Lab:
In May 2007, Linden Lab acquired Windward Mark Interactive, a small game development company of Waltham, Massachusetts.

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